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Download JPG 1978 × 1298
Polypainting in process. Decide don't sculpt fine details and just add it with a bump map. My PC already confused with a 20 millions of polys just for armor.
All was made by hand with a lot of alphas. I hope you will enjoy it

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Submitted on
February 21, 2012
Image Size
1.4 MB
Resolution
1978×1298
Submitted with
Sta.sh
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2,456 (9 today)
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74 (who?)
Comments
28
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96

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Creative Commons License
Some rights reserved. This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
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:iconvir-norin:
~Vir-Norin Apr 4, 2013  Hobbyist Digital Artist
Glad that you like it :)
Reply
:iconsynthesys:
~synthesys Apr 3, 2013  Professional Digital Artist
greaat!
Reply
:iconvir-norin:
~Vir-Norin Apr 3, 2013  Hobbyist Digital Artist
Thanks, man :)
Reply
:iconmrjumpmanv4:
~MrJumpManV4 Oct 17, 2012  Hobbyist Digital Artist
wow, that is one amazing texture. details so far are also the bomb (love the wrinkles around the elbow as well)
Reply
:iconvir-norin:
~Vir-Norin Oct 18, 2012  Hobbyist Digital Artist
Ah, big thanks :)
Unfortunately, I have no time to finish this character
Reply
:iconkrodil:
*Krodil Apr 6, 2012  Professional Digital Artist
very nice shapes. How do you make these?
Reply
:iconvir-norin:
~Vir-Norin Apr 6, 2012  Hobbyist Digital Artist
Thank you very much. Its all done in Zbrush with sculpting brushes (like clay, polish and trim), so it's a much faster way to make a cool shapes and design rather than a standard polygonal modeling.
Reply
:iconkrodil:
*Krodil Apr 7, 2012  Professional Digital Artist
you should make a tut, I always seem to mess up the trim adaptive and normal trim.. :)
Reply
:iconvir-norin:
~Vir-Norin Apr 7, 2012  Hobbyist Digital Artist
With my knowledge of English it will be hard to wrote an tutorial :) But there is nothing special, really.
Usually I don't use Trim adaptive and normal. My choice is Trim dynamic because it's very easy to control. First of all I define major shapes with clay brushes (Clay and Clay tubes), after that with a Dam Standard brush I gently sketch all plates and seams in my design, then I give an angular quality to my mesh with trim dynamic, because it's very easy to achieve hard edges with this brush. And as a final touch - hPolish and mPolish. They are great because depending on pen pressure and stroke direction you can vary softness of the polishing. That's all, happy brushing :)
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