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Submitted on
February 21, 2012
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1.4 MB
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1978×1298
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Armor closeup (textured) by Vir-Norin Armor closeup (textured) by Vir-Norin
Polypainting in process. Decide don't sculpt fine details and just add it with a bump map. My PC already confused with a 20 millions of polys just for armor.
All was made by hand with a lot of alphas. I hope you will enjoy it
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:iconvladracs:
Good stuff! but a hard mesh like this could be remeshed into a lower poly count? 
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:iconvir-norin:
Vir-Norin Nov 6, 2013  Hobbyist Digital Artist

Thanks! 

Yeah, if you look closely at the render with untextured version (can be found in my scrapbook) you will notice that it is actually retopologized and armor has a good polygonal flow adapted for subdivision workflow and rendering with mental ray. I mentioned a big polycount in the description since I still need to subdivide it a lot to get enough resolution for polypaint in Zbrush. So even considering that my basemesh  topology is optimized and light, due to the fact there are so many armor plates I still getting quite a lot of polygons after 2-3 subdivisions. 

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:iconvladracs:
thanks for the info! 
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:iconjoaocarv87:
JoaoCarv87 Jun 16, 2013  Hobbyist Digital Artist
this is something else...the armor looks definitely real
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:iconvir-norin:
Vir-Norin Jun 16, 2013  Hobbyist Digital Artist
Thanks :) I've put a lot of time designing it and drawing all this scratches. Glad you like it :)
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:iconvir-norin:
Vir-Norin Apr 4, 2013  Hobbyist Digital Artist
Glad that you like it :)
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:iconsynthesys:
synthesys Apr 3, 2013  Professional Digital Artist
greaat!
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:iconvir-norin:
Vir-Norin Apr 3, 2013  Hobbyist Digital Artist
Thanks, man :)
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:iconmrjumpmanv4:
MrJumpManV4 Oct 17, 2012  Hobbyist Digital Artist
wow, that is one amazing texture. details so far are also the bomb (love the wrinkles around the elbow as well)
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