Polypainting in process. Decide don't sculpt fine details and just add it with a bump map. My PC already confused with a 20 millions of polys just for armor. All was made by hand with a lot of alphas. I hope you will enjoy it
Thank you very much. Its all done in Zbrush with sculpting brushes (like clay, polish and trim), so it's a much faster way to make a cool shapes and design rather than a standard polygonal modeling.
With my knowledge of English it will be hard to wrote an tutorial But there is nothing special, really. Usually I don't use Trim adaptive and normal. My choice is Trim dynamic because it's very easy to control. First of all I define major shapes with clay brushes (Clay and Clay tubes), after that with a Dam Standard brush I gently sketch all plates and seams in my design, then I give an angular quality to my mesh with trim dynamic, because it's very easy to achieve hard edges with this brush. And as a final touch - hPolish and mPolish. They are great because depending on pen pressure and stroke direction you can vary softness of the polishing. That's all, happy brushing
Unfortunately, I have no time to finish this character
Usually I don't use Trim adaptive and normal. My choice is Trim dynamic because it's very easy to control. First of all I define major shapes with clay brushes (Clay and Clay tubes), after that with a Dam Standard brush I gently sketch all plates and seams in my design, then I give an angular quality to my mesh with trim dynamic, because it's very easy to achieve hard edges with this brush. And as a final touch - hPolish and mPolish. They are great because depending on pen pressure and stroke direction you can vary softness of the polishing. That's all, happy brushing